tag:blogger.com,1999:blog-8697785722323578190.post1260370122323144829..comments2023-09-27T02:34:16.784-05:00Comments on 2 CENTS ON WARGAMING: Ard Boyz List Theory: Dual LandraidersDunn911http://www.blogger.com/profile/04528417511673449145noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8697785722323578190.post-80338326888306928952011-07-09T18:21:21.757-05:002011-07-09T18:21:21.757-05:00I figure if you are in melta range then you are in...I figure if you are in melta range then you are in assualt range. Smoke will be important for sure.<br /><br />I'm also dropping in some drop pods to take some heat off my LR's.Dunn911https://www.blogger.com/profile/04528417511673449145noreply@blogger.comtag:blogger.com,1999:blog-8697785722323578190.post-15870668546081137142011-07-09T13:06:21.298-05:002011-07-09T13:06:21.298-05:00I'm taking dual land raiders to 'Ard Boyz ...I'm taking dual land raiders to 'Ard Boyz for sure. My one and only 40k army is Vulkan marines, so that was a no brainer. 2 TH/SS units in Redeemers, backed up by speeders and attack bikes with melta goodness. <br /><br />Are land raiders vulnerable to melta? Sure, but if you pop smoke right, you should have unloaded your cargo by turn 2, turn 3 at the latest. Plus at this points level you can get in a good # of dakka preds and/or riflemen dreads to provide you sufficient ranged covering fire. Pop those transports before the meltas get to you.Tim.Royershttps://www.blogger.com/profile/15108800613290183649noreply@blogger.com