Wednesday, March 21, 2012
Sister's Of Battle List Building
As I have been focusing more on my SoB and getting them repainted, I have also been toying in my head with different builds. Now there are not alot of options for Sisters, but there are a few I think are getting over looked.
I am definitely going to run a double conclave list. This much I know for sure! Death cult assassins and crusaders are just that good. This means I'm taking the required Jacobus and Kyrinov.
Jacobus is stupid good and an automatic choice. The +1 attack and fnp he brings his unit is awesome. Overlooked is the fact he makes them stubborn and ld 10 while alive. Sisters suffer from bad leadership and getting swept like all non-space marine armies. The old man also lets you reroll the faith point roll. While my army does not rely on it, it is useful.
Next up is arch-confessor Kyrinov. This is where I stray from the internet lists. Most SoB armies are taking Saint Celestine, and while she is really good, she does not make other units better. Kyrinov, while not the hand to hand beast the Saint is, makes others around him fearless and allows another squad of DCA to be taken. Point for point, another conclave is better and more consistent than the Saint. The fearless bubble is so important though, I have started to take a priest for the conclave in stead of risking Kyrinov to combat.
My list will be taking a couple squads of Battle Sisters as it is the only choice. I will also be taking Dominion squads in Immolators with twin multimeltas. I have played with scaling them down to 2 squads though instead of the original 3. 1-2 exorcists will also be in the list, to be determined by points and force org slots needed.
Ok, now onto what I'm toying with. So the thought is my army has good short ranged shooting and 2 hard as nails hand to hand units. What units can fill voids or enhance what I'm already taking?
What I'm lacking.....
I'm lacking lots of long range anti tank. I have multi meltas and meltas galore but over 36 inches, I'm a fail cat. I can not bring more than 3 exorcists and nothing else has that range. I don't want to run more than 2 exorcists, because in my opinion they have limitations. Weapon destroyed and they are useless, and the more I see today's current meta being alot of missile launchers, the more I don't like vehicle spam. So it looks like I need something up close and personal to help my hand to hand or short range shooting.
The divine guidance!
If it works, don't change it. A great saying that has merit. Divine Guidance was always a game changer for me. From Chapter Approved SoB codex to Witch Hunters, divine guidance was always able to kill meq easily. In the new WD codex it can only be found in the heavy support slot of Retributors, but it is there. Most of the internet are loving heavy bolter retributors, and so do I, but I think the expensive heavy flamers might have merit. Right now I'm toying with a squad of 5, with 4 heavy flamers, and a power weapon on the sarg. Mount them up in an Immolator with twin MM and they are set. Now I want my rending faith to go off, and to do that I need a sacrum imperialis, but they are spendy at 20 points and I'm paying premium prices for HFs already.
This is a great spot for Kyrinov to ride! He comes with a sacrum for free, and makes the faith go off on a 3+. With 2 models with power weapons and rerolls on the charge, they should finish anything the 4 heavy flamers miss. I think they would be a good compliment to a Conclave and the fearless bubble has to be center of my army.
The substitute teacher?
So I'm putting Kyrinov in with the retributors. That means he is not with his conclave, and I still want them to have righteous fury. So I need a substitute that is cheap. I'm out of HQ slots but I could pick up a priest from the elites. At 45 points plus equipment he is pricey, but he makes the unit so much better on the charge.
My last unit I'm experimenting with is Repentia. Yip, the crap unit the internet hates. At 90 points they are almost the cheapest unit in the game. I could have them steal a Battle Sister squad's rhino to counter rage, and with power whips and evisorators, they are nasty in hand to hand. I have also thought about leaving them in reserve and saving them for the late game vs opponents that come at me. I just think with 2 conclaves, the repentia and retributors will get overlooked till it is too late.
I have also thought about dropping an Exorcist for a couple Penitent Engines. I think Sister's of Battle have the tools to be formidable in hand to hand. Well those are my current thoughts on the Sisters and what I like. As I test games with them, I'll revise my thoughts and post the good the bad and the ugly.